ᛟ RUNEKEEPERSTHE CHARACTER WORKSHOP← Back to the realms
RUNE WARDEN

From volume to silhouette

INSPECT
Sculpting the source…
THE SOURCEHigh-resolution voxels
THE DERIVED SURFACEConcave surface
DRAG TO ORBIT · SCROLL TO ZOOM · 1 / 2 / 3 TO COMPARE
SOURCE VOXELS—— triangles after greedy meshing
VISIBLE SURFACE—triangles per character
TRIANGLE REDUCTION—against the voxel source mesh
BAKE / VIEW—Built off the main thread

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A surface that follows the character

The concave mesh follows the occupied volume, retaining the spaces between limbs. Flat shading turns the extracted surface into visible facets.

An original procedural character, inspired by the broad forms and flat colours of low-poly game art. This experiment is a static surface bake; it does not create animation topology or a rig.