RUNE WARDEN
From volume to silhouette
INSPECT
LOW COMPLEXITYHIGH COMPLEXITYCurvature · nearby surfaces · colour changes
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A surface that follows the character
The concave mesh follows the occupied volume, retaining the spaces between limbs. Flat shading turns the extracted surface into visible facets.
An original procedural character, inspired by the broad forms and flat colours of low-poly game art. This experiment is a static surface bake; it does not create animation topology or a rig.